Large Town: Ådehlÿ Rewldzä Edrayd

Ådehlÿ Rewldzä Edrayd

Ådehlÿ Rewldzä Edrayd
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDådhÿh Kingdom
Sub ProvenceJ̼ùuj̼tàc County
RegionRăkhǐ Bǐgmě Maquis
Founded991
Community LeaderJarl Ÿwesshod Råghurv
Area6 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4524 m (14842 ft)
Average Yearly Precipitation155 cm/y (61 in/y)
Population1547
Population Density257 people per km2 (773 people per mi2)
Town AuraMysticism
Naming
Native nameÅdehlÿ Rewldzä Edrayd
Pronunciation/hɪ̘wʤ/ /eˈdrajd/
Direct Translation[free] [brush; beard; brush (for hair)]
Translation[Not Yet Translated]

Ådehlÿ Rewldzä Edrayd (/hɪ̘wʤ/ /eˈdrajd/ [free] [brush; beard; brush (for hair)]) is a subtropical Large Town located in J̼ùuj̼tàc County, Dådhÿh Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Rewldzä Edrayd is derived from the Dwarven language, as Ådehlÿ Rewldzä Edrayd was founded by Maita Rebckezqug, who was culturaly Dwarvern.

Climate

Ådehlÿ Rewldzä Edrayd has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Ådehlÿ Rewldzä Edrayd receives an average of 155 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Ådehlÿ Rewldzä Edrayd covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4524 m (14842 ft) above sea level.

Overview

Ådehlÿ Rewldzä Edrayd was founded durring the late 11th century, by Maita Rebckezqug. The establishment of Ådehlÿ Rewldzä Edrayd was somewhat plagued by a lack of willing colonists, leading to Maita Rebckezqug electing to pay people to resettle in Ådehlÿ Rewldzä Edrayd.

Ådehlÿ Rewldzä Edrayd was built using the conventions of Dwarvern durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Rewldzä Edrayd is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Rewldzä Edrayd is buildings folow an organic layout of spacious packed earth streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Your first impression of Ådehlÿ Rewldzä Edrayd proves to be right on the money. This town is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Ådehlÿ Rewldzä Edrayd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ådehlÿ Rewldzä Edrayd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Rewldzä Edrayd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Rewldzä Edrayd's parks.

Ådehlÿ Rewldzä Edrayd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Rewldzä Edrayd.

Ådehlÿ Rewldzä Edrayd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ådehlÿ Rewldzä Edrayd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Rewldzä Edrayd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Rewldzä Edrayd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Rewldzä Edrayd's public wards, blessings, and other arcane systems.

Ådehlÿ Rewldzä Edrayd has a first rate hospital which caters to anyone in need of long term medical care.

Ådehlÿ Rewldzä Edrayd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Rewldzä Edrayd's natural decorations nor waterways.

Ådehlÿ Rewldzä Edrayd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Rewldzä Edrayd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ådehlÿ Rewldzä Edrayd is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ådehlÿ Rewldzä Edrayd's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Ådehlÿ Rewldzä Edrayd every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Thoqqua near Ådehlÿ Rewldzä Edrayd are known to be more aggressive than normal.

Ådehlÿ Rewldzä Edrayd's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Enchantment energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6218 m2
    • Cattle and Similar Creatures: 386
    • Poultry: 4641
    • Swine: 309
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 154

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Furriers: 1
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

490 of Ådehlÿ Rewldzä Edrayd's population work within a Foundational Occupation.

1027 of Ådehlÿ Rewldzä Edrayd's population do not work in a formal occupation, but do contribute to the local economy. 30 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ådehlÿ Rewldzä Edrayd is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Ådehlÿ Rewldzä Edrayd's local festivals commemorates this miracle.

History